The Blog

Portland Survey, 2023

Back in ye olden days of 2015, the Portland Puzzled Pint Game Control put together a small survey. We wanted to collect demographics, suggestions, and threw a couple of fun questions in there. It was really fun and interesting, but it’s been 8 years. It needed an update. I made some tweaks to the questions […]

Puzzled Pint’s Shiny New Code of Conduct

Hi friends. I just wanted to write a quick note sharing that Puzzled Pint now has an official Code of Conduct. We previously had a private one, moderating online communication between Game Control members, but thought that as Puzzled Pint continues to grow (we reached over 3500 players this month!), we should have one that […]

Review: The Ordnance Survey Puzzle Book

It’s not often that Puzzled Pint receives a product to review. In fact, this marks the first time we’ve ever been sent a book to review! Today I’ll be examining The Ordnance Survey Puzzle Book [Amazon UK/ Amazon US ]. Slipping the book from its mailer, I could instantly see its amazing production quality. It […]

DASH 11

You probably know this, but we strive to make Puzzled Pint a beginner-friendly event. Our charter is to to grow awareness of puzzle events, which we partially achieve by running Puzzled Pint every month. We see PP as a stepping-stone to more advanced events such as BANGs, MIT Mystery Hunt, and weekend-games. But informally, since […]

Rating System Feedback

tl;dr People mostly like the star difficulty rating system, so we’re keeping it. You might have noticed that we’ve been experimenting with adding difficulty rating to puzzles.  I brought this notion to Puzzled Pint HQ last year because some teams in Austin kept asking which puzzles were the “easy” ones.  Looking further into this, it became […]

A Call for Puzzle Authors — Write for Puzzled Pint!

The puzzles you see every month at Puzzled Pint don’t just materialize out of the aether. They all start as rough prototypes, often just a simple draft thrown together in a Word document, with little flavor text and no graphic design. The puzzles take several trips through the feedback loop — as first Headquarters, and […]